Tier One
- Unbending Will - Raises Spirit resist by 3%. cost = 5 points
- Fortitude - Increase Toughness by 3. cost = 1 point
- Might - Increase Strength by 3 cost. = 1 point
- Resolve - Increase Willpower by 3 cost. = 1 point
- Resilient - Increase Corporeal resist by 3%. cost = 5 points
- Blade Master - Increase Weapon skill by 3. cost = 1 point
- Fireproof - Increase Elemental resist by 3%. cost = 5 points
- Marksman
- Increase Ballistic skill by 3. cost = 1 point
- Acumen - Increase Intelligence by 3. cost = 1 point
- Impetus - Increase Initiative by 3. cost = 1 point
- Dwarfs Fear Me - Killing a Dwarf lowers the moral of other enemy nearby. Cost = 2 points
- Empire Fear Me - Killing an Empire player lowers the moral of other enemy nearby. Cost = 2 points
- High Elves Fear Me - Killing a High Elf lowers the moral of other enemy nearby. Cost = 2 points
- Combat Awareness - 5% bonus to PvP experience in RvR combat. cost = 2 points
- Looter - 5% increased coin in RvR combat.
Tier Two
- Vigor - Increase wounds by 3.(That's +30 HP) cost = 2 points
- Arcane Protection - Increase ALL magic defense by 1%, cost = 5 points
- Sharp Shooter - Increase Ballistic skill and Initiative by 3. cost = 2 points
- Sage - Increase Intelligence and Willpower by 3. cost = 2 points
- Reinforcement - Increase Armor by 3%. cost = 5 points
- Discipline - Increase Willpower and Initiative by 3. cost = 2 points
- Skirmisher - Increase Weapon skill and Initiative by 3. cost = 2 points
- Assault - Increase Weapon skill and Strength by 3. cost = 2 points
- Refreshing Dominance Dwarf - killing Dwarf will restore a small amount of health. cost = 2 points
- Refreshing Dominance Empire - killing Empire will restore a small amount of health. cost = 2 points
- Refreshing Dominance High Elf - killing High Elf will restore a small amount of health. cost = 2 points
- Invigorating Victory Dwarf - Killing Dwarf will double your AP regen rate, 10% of the time. cost = 2 points
- Invigorating Victory Empire - Killing Empire will double your AP regen rate, 10% of the time. cost = 2 points
- Invigorating Victory High Elf - Killing High Elf will double your AP regen rate, 10% of the time. cost = 2 points
- For Glory - 5% increased PvP exp in scenarios. cost = 2 points
- King of the Hill - 5% increased PvP exp in skirmish. cost = 2 points
- Mission Focus - 5% increased PvP exp in objectives. cost = 2 points
Tier Three
- Agility - Increase Dodge rate by 2%. cost = 5 points
- Natural Fighter - Increase auto attack damage by 2%. cost = 5 points
- Sure Shot - Increase ranged crit chance by 2%. cost = 5 points
- Arcane Dismissal - increase disrupt rate by 2%. cost 5 points
- Focused Power - increase magic crit chance by 2%. cost = 5 points
- Opportunist - increase melee crit chance by 2%. cost = 5 points
- Reflexes - increase parry rate by 2%. cost = 5 points
- Spiritual Refinement - increase healing crit chance by 2%. cost = 2 points
- Defender - increase block rate by 2%. cost = 5 points
- Dwarf Bane - you inflict 2% more damage against Dwarves in PvP. cost = 2 points
- Empire Bane - you inflict 2% more damage against Empire players in PvP. cost = 2 points
- High Elf Bane - you inflict 2% more damage against High Elves in PvP. cost = 2 points
- Orcish Camaraderie - you receive an additional 5% morale gain for every Greenskin in your group. cost = 4 points
- Chaotic Allegiance - you receive an additional 5% morale gain for every Chaos in your group. cost = 4 points
- Dark Elf Lineage - you receive an additional 5% morale gain for every Dark Elf in your group. cost = 4 points
- Town Raider - 5% increased renown in cities. cost = 2 points
- King Slayer - 5% increased damage against Kings. cost = 4 points
- Nemesis - 5% less damage from Kings. cost = 4 points.
In order to advance to tier two you must spend 20 points in tier one. In order to advance to tier three you must have spent a total of 40 points in tier one/two
There are additional levels past the first, for example:
- I spent 1 point in Might and got 3 Strength
- I took the next level spending 3 points for 9 Strength
- I took the level after that spending 6 points for 18 Strength
- I will also take the next level when I can afford it spending 10 points for 30 Strength
This works out really nice: 1+3+6+10 = a total of 20 points allowing me to adavance to the next tier without wasting any points. How much Strength did I get in total? 3+9+18+30 = 60
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