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Warhammer online guide: List Of All PvP Skills/abilities(Rewards)

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Warhammer online guide: List Of All PvP Skills/abilities(Rewards)

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Tier One
  • Unbending Will - Raises Spirit resist by 3%. cost = 5 points

  • Fortitude - Increase Toughness by 3. cost = 1 point

  • Might - Increase Strength by 3 cost. = 1 point

  • Resolve - Increase Willpower by 3 cost. = 1 point

  • Resilient - Increase Corporeal resist by 3%. cost = 5 points

  • Blade Master - Increase Weapon skill by 3. cost = 1 point

  • Fireproof - Increase Elemental resist by 3%. cost = 5 points

  • Marksman
  • - Increase Ballistic skill by 3. cost = 1 point
  • Acumen - Increase Intelligence by 3. cost = 1 point

  • Impetus - Increase Initiative by 3. cost = 1 point

  • Dwarfs Fear Me - Killing a Dwarf lowers the moral of other enemy nearby. Cost = 2 points

  • Empire Fear Me - Killing an Empire player lowers the moral of other enemy nearby. Cost = 2 points

  • High Elves Fear Me - Killing a High Elf lowers the moral of other enemy nearby. Cost = 2 points

  • Combat Awareness - 5% bonus to PvP experience in RvR combat. cost = 2 points

  • Looter - 5% increased coin in RvR combat.


Tier Two
  • Vigor - Increase wounds by 3.(That's +30 HP) cost = 2 points

  • Arcane Protection - Increase ALL magic defense by 1%, cost = 5 points

  • Sharp Shooter - Increase Ballistic skill and Initiative by 3. cost = 2 points

  • Sage - Increase Intelligence and Willpower by 3. cost = 2 points

  • Reinforcement - Increase Armor by 3%. cost = 5 points

  • Discipline - Increase Willpower and Initiative by 3. cost = 2 points

  • Skirmisher - Increase Weapon skill and Initiative by 3. cost = 2 points

  • Assault - Increase Weapon skill and Strength by 3. cost = 2 points

  • Refreshing Dominance Dwarf - killing Dwarf will restore a small amount of health. cost = 2 points

  • Refreshing Dominance Empire - killing Empire will restore a small amount of health. cost = 2 points

  • Refreshing Dominance High Elf - killing High Elf will restore a small amount of health. cost = 2 points

  • Invigorating Victory Dwarf - Killing Dwarf will double your AP regen rate, 10% of the time. cost = 2 points

  • Invigorating Victory Empire - Killing Empire will double your AP regen rate, 10% of the time. cost = 2 points

  • Invigorating Victory High Elf - Killing High Elf will double your AP regen rate, 10% of the time. cost = 2 points

  • For Glory - 5% increased PvP exp in scenarios. cost = 2 points

  • King of the Hill - 5% increased PvP exp in skirmish. cost = 2 points

  • Mission Focus - 5% increased PvP exp in objectives. cost = 2 points


Tier Three
  • Agility - Increase Dodge rate by 2%. cost = 5 points

  • Natural Fighter - Increase auto attack damage by 2%. cost = 5 points

  • Sure Shot - Increase ranged crit chance by 2%. cost = 5 points

  • Arcane Dismissal - increase disrupt rate by 2%. cost 5 points

  • Focused Power - increase magic crit chance by 2%. cost = 5 points

  • Opportunist - increase melee crit chance by 2%. cost = 5 points

  • Reflexes - increase parry rate by 2%. cost = 5 points

  • Spiritual Refinement - increase healing crit chance by 2%. cost = 2 points

  • Defender - increase block rate by 2%. cost = 5 points

  • Dwarf Bane - you inflict 2% more damage against Dwarves in PvP. cost = 2 points

  • Empire Bane - you inflict 2% more damage against Empire players in PvP. cost = 2 points

  • High Elf Bane - you inflict 2% more damage against High Elves in PvP. cost = 2 points

  • Orcish Camaraderie - you receive an additional 5% morale gain for every Greenskin in your group. cost = 4 points

  • Chaotic Allegiance - you receive an additional 5% morale gain for every Chaos in your group. cost = 4 points

  • Dark Elf Lineage - you receive an additional 5% morale gain for every Dark Elf in your group. cost = 4 points

  • Town Raider - 5% increased renown in cities. cost = 2 points

  • King Slayer - 5% increased damage against Kings. cost = 4 points

  • Nemesis - 5% less damage from Kings. cost = 4 points.


In order to advance to tier two you must spend 20 points in tier one. In order to advance to tier three you must have spent a total of 40 points in tier one/two

There are additional levels past the first, for example:
  • I spent 1 point in Might and got 3 Strength

  • I took the next level spending 3 points for 9 Strength

  • I took the level after that spending 6 points for 18 Strength

  • I will also take the next level when I can afford it spending 10 points for 30 Strength


This works out really nice: 1+3+6+10 = a total of 20 points allowing me to adavance to the next tier without wasting any points. How much Strength did I get in total? 3+9+18+30 = 60

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